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Android Studio 4.0

Posted by Adarsh Fernando, Product Manager During these uncertain times, we’re humbled by the many developers around the world who are finding ways to keep doing what they do best—create amazing apps for Android. Whether you’re working from your...

Android 11: Beta Plans

Posted by Dave Burke, VP of Engineering When we started planning Android 11, we didn’t expect the kinds of changes that would find their way to all of us, across nearly every region in the world. These have challenged us to stay flexible and fin...

High refresh rate rendering on Android

Posted by Ady Abraham, Software Engineer For a long time, phones have had a display that refreshes at 60Hz. Application and game developers could just assume that the refresh rate is 60Hz, frame deadline is 16.6ms, and things would just work. Th...

Android 11: Developer Preview 3

Posted by Dave Burke, VP of Engineering Our teams, like all of you, continue getting used to a new normal. For many of us, that means working from living rooms, kitchens, backyards and bedrooms. So, from our homes to yours, we wanted to take a m...

Developer tools to debug WebView in Beta

Posted by Nate Fischer, Software Engineer, WebView team Since 2014, Android WebView has paved the way as an updateable system component, delivering stability and performance improvements, modern web platform features, and security patches to Andro...

Google Play Trust and Safety Update

Posted by Krish Vitaldevara, Director of Product Management Trust & Safety, Google Play As part of our continuing efforts to enhance user trust and safety across Google Play, we regularly examine our policies to ensure a positive experience for dev...

Run ARM apps on the Android Emulator

Posted by Michael Hazard As part of the Android 11 developer preview we’ve released Android 11 system images, which are capable of executing ARM binaries with significantly improved performance. Previously, developers who were dependent on ARM lib...

Google for Games Developer Summit March 2020

Posted by Greg Hartrell, Head of Product Management, Games on Android & Google Play While we're sorry we didn't get to see you all in person at GDC, we hope you are all staying healthy and safe. As many of us look to press on with work as m...

Android 11: Developer Preview 2

Posted by Dave Burke, VP of Engineering It’s been a difficult few months for many around the world. The Android team at Google is a global one, and we, like many of you, are learning how to adapt to these extraordinary times. We want to thank ...

Handling Nullability in Android 11 and Beyond

Posted by David Winer, Kotlin Product Manager Last May at Google I/O, we announced that Android was going Kotlin first, and now over 60% of the top 1000 Android apps use Kotlin. One feature we love about Kotlin is that nullability is baked into ...

Android Platform Codelab Kickstarts OS Development

Posted by Sam Saccone, Software Engineer and Clay Murphy, Technical Writer The Android Platform Codelab has been published to take developers from bare metal to a (virtual) device under test in a single page. This document will help new Android operat...

Update on Google at GDC 2020

Posted by the Google for Games Team Last Friday, GDC 2020 organizers made the difficult decision to postpone the conference. We understand this decision, as we have to prioritize the health and safety of our community. Every year, we look forwa...

Data Encryption on Android with Jetpack Security

Posted by Jon Markoff, Staff Developer Advocate, Android Security Have you ever tried to encrypt data in your app? As a developer, you want to keep data safe, and in the hands of the party intended to use. But if you’re like most Android deve...