Play Firefighters For Hire In Frantic Multiplayer Embr, Out Tomorrow

Hi I’m Howard, the team lead of Muse Games, the developer of Embr – a frantic co-op firefighting (plus other side-jobs) game set in a hyper-capitalist alt reality where traditional emergency services are a thing of the past! Game jam in traffic jam – How Embr got its spark Stuck in a horrendous traffic jam […]

NVIDIA Extends AI Inference Performance Leadership, With Debut Results On Arm-based Servers

NVIDIA delivers the best results in AI inference using either x86 or Arm-based CPUs, according to benchmarks released today. It’s the third consecutive time NVIDIA has set records in performance and energy efficiency on inference tests from MLCommons, an industry benchmarking group formed in May 2018. And it’s the first time the data-center category tests Read article >
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NVIDIA Invites Healthcare Startup Submissions To Access UK’s Most Powerful Supercomputer

It takes major computing power to tackle major projects in digital biology — and that’s why we’re connecting pioneering healthcare startups with the U.K.’s most powerful supercomputer, Cambridge-1. U.K. startups can now apply to harness the system, which is dedicated to advancing healthcare with AI and digital biology. Since inaugurating Cambridge-1 in July, five founding Read article >
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Wild Things: 3D Reconstructions Of Endangered Species With NVIDIA’s Sifei Liu

Endangered species can be difficult to study — they’re elusive, and the very act of observing them can disrupt their lives. Now, scientists can take a closer look at endangered species by studying AI-generated 3D representations of them. Sifei Liu, a senior research scientist at NVIDIA, has worked with her team to create an algorithm Read article >
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Next Generation: ‘Teens In AI’ Takes On The Ada Lovelace Hackathon

Jobs in data science and AI are among the fastest growing in the entire workforce, according to LinkedIn’s 2021 Jobs Report. Teens in AI, a London-based initiative, is working to inspire the next generation of AI researchers, entrepreneurs and leaders through a combination of hackathons, accelerators, networking events and bootcamps. In October, the organization, with Read article >
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This Fall Is FPS Heaven – Unlocked 512

Battlefield 2042's short delay has set up a heck of a Fall/holiday season for first-person shooter fans. We discuss each of the five major FPS games out between now and the end of the year: Far Cry 6, Back 4 Blood, Call of Duty: Vanguard, the aforementioned Battlefield 2042, and Halo Infinite. And please welcome back guest panelist NeoGameSpark!Subscribe on any of your favorite podcast feeds, to our new YouTube channel, or grab an MP3 download of this week's episode. For more awesome content, check out our Halo Infinite Flight performance preview, which does a deep-dive tech analysis on the still-in-development slice of Halo Infinite multiplayer:Oh, and you can be featured on Unlocked by tweeting us a video Loot Box question! Tweet your question and tag Ryan at @DMC_Ryan!For more next-gen coverage, make sure to check out our Xbox Series X review, our Xbox Series S review, and our PS5 review.Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

Introducing Age Verification

As our community continues to expand, both globally and by age (nearly 50% of the users on our platform are over the age of 13 as of Q2 2021), we want to make sure that everyone can express themselves in a safe and respectful way. Being confident in a user’s age and identity is a […]
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Puzzle Bobble 3D: Vacation Odyssey Arrives October 5 For PS5, PS4, And PS VR

 Amy from Survios here, popping in with some big news: Puzzle Bobble 3D: Vacation Odyssey is launching on PS4 and PS5 this October 5! In addition, we’re offering Puzzle Bobble 3D: Vacation Odyssey as a cross-buy title, meaning every PS4 purchase will automatically come with the PS5 version of the game at no additional cost.  […]

Lemnis Gate: Fusing Tactical Time Travel With Strategic Shooting

It’s almost time! We can’t wait to welcome PS5 and PS4 players into the loop next week when Lemnis Gate launches. Lemnis Gate is the time-manipulating, turn-based strategy FPS prizing skill and smarts. Your ability to flex your brainpower through creative thinking, as well as your mastery of seven uniquely talented Operatives who each come […]

Trash Talk: Startup’s AI-Driven Detection System Primed To Take A Bite Out Of Global Waste

Of the 8.3 billion tons of virgin plastic waste created each year, despite decades of efforts to reduce the amount that ends up in landfills, only about 9 percent gets recycled. London-based computer vision startup Recycleye looks to give those recycling numbers a big boost with its AI-driven system for identifying waste materials. By automating Read article >
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Arcade Paradise Preview: It’s Retro-Game Inception

If you ever find yourself stuck sprucing up a rusty, beaten-down laundromat owned by your business mogul dad -- who just happens to be Geralt of Rivia voice actor Doug Cockle -- you might consider sticking it to the old man by secretly converting the e...

Gran Turismo 7: Pre-order Items And 25th Anniversary Edition Detailed

Includes PS5 Game Disc and Voucher for PS4 Game** In-Game Credits – 1,100,000 CR Toyota GR Yaris with country specific Livery  30 Manufacturer / Partner Avatars The Music of Gran Turismo Official Soundtrack Toyota Castrol TOM’S Supra Mazda RX-VISION GT3 Concept (Stealth) Porsche 917K Living Legend Again, this is a limited-edition physical release so be […]

Kena: Bridge Of Spirits Review

It makes sense that Ember Lab, the developer of Kena: Bridge of Spirits, started out as an animation studio. Just looking at this gorgeous world and Pixar-esque character designs tells you that this is a team that has a ton of experience in making incredible digital works, including their Majora’s Mask fan film, Terrible Fate. While Bridge of Spirits' gameplay doesn’t quite match the extraordinarily high bar set by its visuals for a number of reasons, including some bland storytelling and shallow progression, this 3D open-world action-adventure is still nonetheless an impressive achievement thanks to its exciting and deceptively simple combat and an excellent balance of action, puzzle solving, and platforming.Kena is a Spirit Guide who helps spirits who are unable to move on to the next life, whether because of lingering guilt or unfinished business. The story follows her as she makes her way through a beautiful but dying land in search of its sacred mountain shrine, guiding the troubled spirits she finds along the way. Not enough good things can be said about the character designs, facial expressions, and animation in Bridge of Spirits, which do an amazing job of making everyone you meet immediately endearing – especially Kena herself. She’s so likable, in fact, that it actually makes it a bit of a bummer that we never really get to learn all that much about her. You get hints of her background and history, but never anything that lets you get to know her in the same way you get to know the spirits and other characters that she ends up interacting with. It’s a shame because she's the one we spend the most time with, and everything else about her is awesome and made me want to know more. It’s very simple and formulaic, but it works elegantly.In many ways, Bridge of Spirits is a throwback to the classic 3D Zelda style of games of having a large overworld that’s split up into major zones, and then guiding you through them in a linear fashion. Each zone will then require you to collect X amount of Y item, fight a boss, and then snag an upgrade that lets you travel to and explore the next zone. It’s very simple and formulaic, but it works elegantly: each area is home to a corrupt spirit that Kena needs to save, and as you explore the region you meet other characters who were close to the spirit, learn about the history of how things went wrong for them, find their personal effects, watch flashbacks, and then everything culminates in a boss fight that ties a nice little bow on the story arc. Combat, on the other hand, is absolutely nothing like Zelda’s. It’s fast-paced, deceptively simple, and surprisingly challenging on the normal difficulty level given its cutesy and colorful demeanor. You’ve got light attacks, heavy attacks, and the ability to use your staff as a bow for ranged attacks, and... that’s about it in terms of your primary offensive tools, from beginning to end. Combat options were so limited, in fact, that I actually was pretty let down in the early goings because most enemies could be killed with just one or two light attack combos, and I wasn’t given much reason to do anything else for a lot longer than I’d have liked in a game that only lasts about nine hours. Some nuance is introduced in the form of your tiny and adorable Ghibli-esque sprites, unfittingly known as Rot. These little dudes aid you in battle by swarming an enemy and temporarily locking them down, giving you an opportunity to attack their weak points, or just focus on clearing out the surrounding enemies. The ability to command them is tied to an amusingly contextualized Courage Meter that builds up as you deal damage, emboldening them to put themselves in harm's way to help you out. That’s exactly how it should be in a game like this.What really redeems Bridge of Spirits’ combat is that after a while it begins to introduce new enemy types that strongly encourage you to change up your tactics and explore some of the subtleties of its limited tools. Whether that’s making use of your bow’s time slowdown by jumping into the air and aiming at hard-to-hit weak points, using a parry against an attack that’s difficult to dodge, or using your Rot to immobilize a tough enemy so you can attack them from behind. There’s an impressive amount of enemy variety, and once they started showing up to the party I felt like I was constantly being challenged by new and interesting scenarios. That’s exactly how it should be in a game like this.You also have to manage your resources very carefully in battle once the difficulty starts to ramp up significantly later on in the campaign. Not only can you use Courage to lockdown enemies with the Rot, but you also need to use it to heal by cleansing specific areas in a fight. There’s rarely more than two of these healing spots in any given scrap were, which makes every bit of damage you take incredibly significant, and often you have to make the call of whether you want to use your courage to be able to survive another hit, or use it to cash in a bunch of damage on an immobile enemy or boss. That said, it would have been nice to have a little more to do in a fight. Bridge of Spirts’ progression system doesn’t provide very many enticing options to evolve your fighting style, and made me feel pigeonholed in my approach to combat – especially because there’s one melee weapon, and that weapon never really got much better or different as I continued to play. You can upgrade your moves, but the impact of those upgrades is disappointing to say the least. Three of the four melee upgrades are abilities that feel like Kena should have from the outset (two dashing attacks and an overhead slam while in the air) the post-parry counterattack doesn’t feel much stronger than just attacking while the opponent is recoiling, and many other upgrades are just small and barely noticeable incremental improvements. I never once thought “It would be nice if I could fire five arrows instead of just four,” especially considering how fast arrows regenerate.I never once thought “It would be nice if I could fire five arrows instead of just four.”There are exceptions, of course: a charged bow shot that deals big damage at the cost of one bar of Courage, a slow hammer strike that could take out a group of enemies at once, and the ability to activate slow-mo while aiming without having to jump in the air were the kind of new techniques I was looking for more of. But aside from these, I never felt excited by upgrades because they rarely ever seemed like anything that would be especially useful or make combat any more fun.Fighting baddies isn’t all you’ll be doing in Bridge of Spirits, and the fact that it balances combat, platforming, puzzle solving, and exploration so well is one of its strongest suits. You’re never doing any one thing for too long. After finishing up a challenging combat encounter, you’ll typically be challenged to solve some sort of puzzle to open the next area, sometimes commanding your small army of Rot like Pikmin to move objects in order to press down buttons, or give you a platform to stand on. Once you get the bomb powerup, you’ll regularly do fun platforming sequences where you must activate a series of platforms and figure out how to best get from point A to B before the platforms return to their natural states. And then on top of all of that, this is an open world with plenty of secrets hidden off the beaten path, though whether a majority of those secrets will be of interest to you is another story. My one gripe about exploration and collectible hunting is that, with the exception of meditation spots ( which increase your max health) none of the collectibles really made much of an impact on my playthrough. For context, I’m someone that really doesn’t care all that much about cosmetics, which is why I never felt super compelled to seek out Bridge of Spirits’ collectibles when most of the time they just ended up being either new hats for my Rot or currency that I could use to buy more hats for my Rot. Sure, there are Cursed Chests, which are fun to track down because they force you to complete a combat challenge in order to open them – but it's almost always disappointing when you go through a tough battle and your reward is… yet another a funny little hat to put on one of your funny little creatures. So I pretty quickly lost the motivation to do more of it.One final area that deserves a special mention is the boss battles, which are some of the most intense and challenging I’ve fought all year. Every fight feels distinct, the big ones have appropriately epic music, and there are a lot of them too. Some of the smaller boss battles even wind up becoming regular enemies that you have to fight against later, and that’s a nice way to revisit some of the most fun and difficult fights.

Your Party And You: Tips For Team-building In Diablo II: Resurrected

Do you dream of summoning a slew of skeletal minions to swarm your enemies while your companions conjure torrents of fire and lightning beside you? Are you someone who enjoys teaming up with others to create as much chaos as possible? In Diablo II: Resurrected, you can vanquish the minions of the Burning Hells with […]

Architecture Firm Brings New Structure To Design Workflows With Real-Time Rendering And Virtual Collaboration

When working on future skyscrapers, bridges or other projects, Kohn Pedersen Fox looks beyond traditional processes. The global architecture firm aims to find the most creative and optimal design using advanced technologies like generative design, deep learning and immersive visualization. And during design reviews, KPF relies on collaborative sessions so their teams, clients and stakeholders Read article >
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The Classic Sega Games Of Lost Judgment

Hey folks, are you ready to return to Kamurocho and set off on a new adventure in Isezaki Ijincho? If you’ve previously experienced Judgment or the Yakuza series, you’ll know that despite all the investigations you take on, there’s still time to take a break from investigating and play some retro classics! The Club SEGA […]

Find The Love We Shared In September: NVIDIA Canvas Update Paints With New Styles

NVIDIA Canvas, the AI-powered painting app that enables artists to paint by material, using AI to turn doodles into beautiful artwork, released an update today introducing custom styles. Now users can apply the look and feel or “style” of their own images to their final Canvas painting. Supporting the new Canvas update is the September Read article >
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Pushing Forward The Frontiers Of Natural Language Processing 

Idea generation, not hardware or software, needs to be the bottleneck to the advancement of AI, Bryan Catanzaro, vice president of applied deep learning research at NVIDIA, said this week at the AI Hardware Summit. “We want the inventors, the researchers and the engineers that are coming up with future AI to be limited only Read article >
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Working At Roblox: Meet Karla Polo

Karla Polo is a Senior Product Designer on the Economy team at Roblox. Learn about how her work shapes monetization in the metaverse.
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GeForce NOW Members Are Free To Play A Massive Library Of Most-Played Games, Included With Membership

Want to play awesome PC games for free without having to buy an expensive gaming rig? This GFN Thursday takes a look at the 90+ free-to-play PC games — including this week’s Fortnite Season 8 release and the Epic Games Store free game of the week, Speed Brawl, free to claim Sept. 16-23 — all Read article >
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Deathloop Review – Chaos On Repeat

PC, PlayStation 5; Arkane/BethesdaThis time-loop shooter interrogates the inherent repetition of video games – or just lets you revel in supremely choreographed mayhemIf you didn’t think you needed a hyper-violent interactive version of Groundhog Day d...

NVIDIA To Drive “Advances For Decades To Come,” Time Magazine Writes

Highlighting NVIDIA’s fast-growing impact, Time magazine Wednesday named NVIDIA CEO Jensen Huang to its list of most influential people of 2021. NVIDIA has enabled a revolution that “allows phones to answer questions out loud, farms to spray weeds but not crops, doctors to predict the properties of new drugs—with more wonders to come,” Andrew Ng Read article >
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Whale Hello There: NVIDIA Intern Part Of Team Working To Understand, Communicate With Whales

Imagine trying to make contact with super-intelligent beings. Now imagine they’re not from space. Sperm whales, the largest of the toothed whales, boast enormous brains, explains David Gruber, a professor of biology and environmental science at the City University of New York. Their brains weigh 20 pounds compared to our three-pounders. Perhaps more important: their Read article >
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Medical AI Needs Federated Learning, So Will Every Industry

A multi-hospital initiative sparked by the COVID-19 crisis has shown that, by working together, institutions in any industry can develop predictive AI models that set a new standard for both accuracy and generalizability. Published today in Nature Medicine, a leading peer-reviewed healthcare journal, the collaboration demonstrates how privacy-preserving federated learning techniques can enable the creation Read article >
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AI Vision Guides University Of Florida’s Rise In College Rankings

When you take a bold step forward, people notice. Today, the University of Florida advanced to No. 5 — in a three-way tie with University of California, Santa Barbara, and University of North Carolina, Chapel Hill — in U.S. News & World Report’s latest list of the best public colleges in the U.S. UF’s rise Read article >
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Researchers Use GPU To Train Invisible AI Keyboard

An invisible AI-enabled keyboard created in South Korea accelerates one of the most ubiquitous tasks of our time: grinding through texts on mobile phones. The Invisible Mobile Keyboard, or IMK, created by researchers at the Korea Advanced Institute of Science and Technology, lets users blast through 51.6 words per minute while reporting lower strain levels. Read article >
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How To Use NVIDIA Highlights, Freestyle And Montage In GeForce NOW

Imagine you’re sitting in Discord chat, telling your buddies about the last heroic round of your favorite game, where you broke through the enemy’s defenses and cinched the victory on your own. Your friends think you’re bluffing and demand proof. With GeForce NOW’s content capture tools running automatically in the cloud, you’ll have all the Read article >
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The Bright Continent: AI Fueling A Technological Revolution In Africa

AI is at play on a global stage, and local developers are stealing the show. Grassroot communities are essential to driving AI innovation, according to Kate Kallot, head of emerging areas at NVIDIA. On its opening day, Kallot gave a keynote speech at the largest AI Expo Africa to date, addressing a virtual crowd of Read article >
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Autonomy, Electrification, Sustainability Take Center Stage At Germany’s IAA Auto Show

The transportation industry is adding more torque toward realizing autonomy, electrification and sustainability. That was a key takeaway from Germany’s premier auto show, IAA Mobility 2021 (Internationale Automobil-Ausstellung), which took place this week in Munich. The event brought together leading automakers, as well as execs at companies that deliver mobility solutions spanning from electric vehicles Read article >
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GPU-Accelerated Deep Learning Can Spot Signs Of Early Alzheimer’s With 99% Accuracy 

Speedy diagnoses are critical, especially when a loved one seems to be slowly losing their cognitive abilities. Researchers from the Kaunas University of Technology in Lithuania report they’ve developed a deep learning-based method able to predict the possible onset of Alzheimer’s disease from brain images with an accuracy of over 99 percent. The impact of Read article >
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Celebrating Our 2021 Interns

I’ve talked a lot about how the complexity of what we’re building requires an extremely talented team—and that team doesn’t just include the talent we have today. “Take the long view” is one of Roblox’s values and it’s a phrase you’ll hear all the time in the company. Nowhere is that value more applicable than […]
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The Future Of Communication In The Metaverse

At Roblox, we believe that the metaverse is for everyone. It follows that the communication capabilities we create must also be for everyone. In this blog, Chief Product Officer Manual Bronstein introduces Roblox’s vision for the future of communicat
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Working At Roblox: Meet Luna Sun

Luna Sun shares her experience as a Senior Software Engineer on the Game Engine Rendering team, where she focuses on the visual quality of Roblox experiences.
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